Saturday, December 14, 2019

Final Video!

https://www.youtube.com/watch?v=1IJvg264q88&feature=youtu.be&fbclid=IwAR1Ux1ctUJEkJ16QOPz-DD7luL6VWelzNkNeSZIapCIkwDM3uj8FadVNyUQ

Final Touches

Before the poster session, we improved the movement using joysticks to make turning easier and less jarring. Previously, we had the Oculus default motion settings. In our evaluation we heard that these settings were not very comfortable, so we decided to change them and adjust the values to more comfortable numbers.

We also worked on adding instructions to the menu screen so users can get a sense of how to play Math in Motion without a developer next to them to instruct them.

Tuesday, December 10, 2019

Bug Fixing

Recently we fixed several bugs that made the Math in Motion experience less fluid. We also improved the UI so it is easier to navigate between levels.


Wednesday, December 4, 2019

Distance Grab and Teleportation!

We just implemented distance grab, which allows users to grab numbers that would normally be out of their reach. The user can point their hand at a number and see an indicator of whether that number is within grabbing range. If it is, then they can pull the trigger on their controller, and the number will fly into their hand. The makes numbers easier and more fun to interact with.

We also added teleportation to the main menu, so users can explore their environment in a new way.

Monday, December 2, 2019

Challenge Mode!

The newest addition to Math in Motion is called "Challenge Mode". This is a new level we created to test the math skills of the user. Unlike in other levels, in Challenge Mode the user does not have access to their number belt. Instead, the must use motion to navigate their environment to find the numbers they
need to solve math problems. There are two problems the user must solve, one involving addition and one involving multiplication.

This level is set in an environment with many obstacles so the user must explore in order to solve the problems. We added a new number interaction mechanism called "distance grab", so the user can pull numbers to their hand from a distance - like using the force. This allows for a more fun interaction with numbers and lets the user get numbers in hard to reach places.